Úprava souboru partybar vypadá následovně (soubor jsem na patřičných místech okomentoval - vše se odvíjí od nastavení šířky portrétu, definované na konci souboru):
<?xml version="1.0" encoding="utf-8">
<!-- Was 732 -->
<!-- width nastaví odsunutí a velikost rámečku portrétu, hodnotu je potřeba zvětšit o přídavek na šířku portrétu 100-64=36, 212+36=248 (původně 212) -->
<UIScene name="SCREEN_PARTY_BAR" x=ALIGN_RIGHT y=ALIGN_TOP width=248 height=960 scriptloadable="true"
capturemouseclicks=false capturemouseevents=false priority="SCENE_INGAME"/>
<UIListBox name="PARTY_LIST" x=0 y=0 width=248 height=PARENT_HEIGHT xPadding=0 yPadding=0
showpartialchild=true scrollbaronright=true unequalcontrols=true scrollsegmentsize=60 hidescrollbarwhennotneeded=true capturemouseclicks=false
update=true OnUpdate=UIListBox_OnUpdate_UpdatePartyBar() >
<UIPane name="CHAR_BOX" x=ALIGN_LEFT y=ALIGN_TOP width=197 height=122 prototype=true capturemouseclicks=false capturemouseevents=false >
<!-- status effect grid -->
<UIGrid name="STATUSEFFECT_GRID" columns=4 rows=3 x=0 y=5 xPadding=1 yPadding=1 capturemouseclicks=false capturemouseevents=false >
<UIButton name="EFFECT_BUTTON_1" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,9)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
<UIButton name="EFFECT_BUTTON_2" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,6)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
<UIButton name="EFFECT_BUTTON_3" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,3)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
<UIButton name="EFFECT_BUTTON_4" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,0)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
<UIButton name="EFFECT_BUTTON_5" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,10)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
<UIButton name="EFFECT_BUTTON_6" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,7)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
<UIButton name="EFFECT_BUTTON_7" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,4)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
<UIButton name="EFFECT_BUTTON_8" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,1)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
<UIButton name="EFFECT_BUTTON_9" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,11)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
<UIButton name="EFFECT_BUTTON_10" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,8)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
<UIButton name="EFFECT_BUTTON_11" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,5)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
<UIButton name="EFFECT_BUTTON_12" style="STYLE_BUFF_BUTTON" capturemouseclicks=false capturemouseevents=false
update=true OnUpdate=UIButton_OnUpdate_CheckStatusIcons("PARTY_BAR_SLOT",-1,2)
OnToolTip=UIObject_Tooltip_DisplayStatusIcon(OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) >
</UIButton>
</UIGrid>
<UIText name="current_hp" x="125" y="15" width="58" height="30" align="left" valign="top" fontfamily="Special_Font" style="2"
update=true OnUpdate=UIText_OnUpdate_DisplayHealth("CURRENT_HEALTH") />
<UIText name="max_hp" x="125" y="45" width="58" height="30" align="right" valign="bottom" fontfamily="Special_Font" style="2"
update=true OnUpdate=UIText_OnUpdate_DisplayHealth("MAX_HEALTH") />
<!-- portrait -->
<!-- width nastaví šířku rámečku okolo portrétu - připočítá se přídavek na zvětšení: 78+36=114 (původně 78), popř. je dobré 1 bod přidat (např. kvůli portrétu trpaslíků) -->
<UIButton name="PM_PORTRAIT" x=119 y=0 width=115 height=122 handleactiontarget=true
OnLeftClick=UIButton_Input_PossessCompanion("PARTY_BAR_SLOT",-1)
OnRightClick=UIButton_Input_TargetCompanion("PARTY_BAR_SLOT",-1)
OnLeftDoubleClick=UIButton_Input_CameraCompanion("PARTY_BAR_SLOT",-1)
OnMouseDropReceived=UIButton_OnDropReceived_PartyItemTransfer()
OnRadialRequest=UIObject_OnRadial_DisplayActionTargetRadial()
OnToolTip=UIObject_Tooltip_DisplayPartyBarData("FULLNAME",OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT)
update=true OnUpdate=UIButton_OnUpdate_UpdatePlayerState(-1,"p_m_frame_selection","p_nc_frame") >
<UIFrame state=base fill="p_m_frame_noselect.tga" />
<UIFrame state=up fill="b_empty.tga" />
<UIFrame state=down fill="b_empty.tga" />
<UIFrame state=focused fill="b_empty.tga" />
<UIFrame state=hilited fill="b_empty.tga" />
<UIFrame state=hifocus fill="b_empty.tga" />
<UIFrame state=disabled fill="b_empty.tga" />
</UIButton>
<!-- frame states -->
<!-- parametr x určuje odsunutí prvku, např. křížku pro levelup, 119+36=155 (originál je 119), 5 odečtu jako okraj-->
<UIIcon name="PORTRAIT_FRAME_DEAD" x=150 y=0 width=78 height=122 img="p_m_dead2.tga" hidden=true ignoreevents=true
update=true OnUpdate=UIObject_OnUpdate_CheckCharacterHealth("DEAD") draggable=false />
<UIIcon name="PORTRAIT_FRAME_DYING" x=150 y=0 width=78 height=122 img="p_m_dying.tga" hidden=true ignoreevents=true
update=true OnUpdate=UIObject_OnUpdate_CheckCharacterHealth("DYING") draggable=false />
<UIIcon name="PORTRAIT_FRAME_LEVELUP" x=150 y=0 width=78 height=122 img="p_m_level_up.tga" hidden=true ignoreevents=true
update=true OnUpdate=UIObject_OnUpdate_CheckForLevelUp() draggable=false />
<UIIcon name="PORTRAIT_FRAME_PARTYLEADER" x=150 y=0 width=78 height=122 img="p_mp_party_leader.tga" hidden=true ignoreevents=true
update=true OnUpdate=UIObject_OnUpdate_CheckForPartyLeader() draggable=false />
<!-- hp bar -->
<UIIcon name="HP_BAR_FRAME" x=100 y=0 width=19 height=122 img="p_m_health_frame.tga"
OnToolTip=UIObject_Tooltip_DisplayPartyBarData("HP_RATIO",OBJECT_X,OBJECT_Y,SCREEN_TOOLTIP_2,ALIGN_NONE,ALIGN_NONE,0,0,ALIGN_LEFT) />
<UIProgressBar name="HP_BAR" x=102 y=10 width=15 height=101 vertical=true img="p_m_health_fill.tga"
update=true OnUpdate=UIProgressBar_OnUpdate_DisplayPartyHPPercentage(-1) >
</UIProgressBar>
<UIIcon name="HP_BAR_BG" x=100 y=10 width=15 height=101 img="p_m_health_bg.tga" />
<!-- Character Custom Portrait icon -->
<UIIcon name="CUSTOM_PORTRAIT_ICON" x=121 y=13 width=64 height=100 hidden=true />
<!-- character render -->
<!-- width = height nastaví čtvercový portrét, default je 64x100 - rozdíl oproti originálu se poté připočítává v předchozích bodech: 100-64=36 -->
<UIPortrait name="PORTRAIT_BG" x=121 y=13 width=100 height=100 hidden=true prototype=true texture="p_m_bg_dark.tga"
update=true OnUpdate=UIPortrait_OnUpdate_UpdatePartyPortrait(-1)
OnRender=UIPortrait_OnRender_RenderPartyPortrait() draggable=false
ambground_intens=".4" ambgroundcolor_r=".7" ambgroundcolor_g=".55" ambgroundcolor_b=".4"
ambsky_intens=".8" ambskycolor_r=".3" ambskycolor_g=".4" ambskycolor_b=".78"
diffusecolor_r=.9 diffusecolor_g=.8 diffusecolor_b=.6
light_intens=0 >
<UIPointLight active="true" pos_x="0" pos_y="1" pos_z="1" radius="4" intensity=".2"
color_r="1" color_g=".6" color_b="0"
speccolor_r=".5" speccolor_g=".2" speccolor_b="0" />
<UIPointLight active="true" pos_x="1" pos_y="1" pos_z="1" radius="3" intensity="2.0"
color_r=".31" color_g=".42" color_b=".58"
speccolor_r=".31" speccolor_g=".42" speccolor_b=".58" />
<UIPointLight active="true" pos_x="-2" pos_y="1" pos_z="1" radius="3" intensity="2.5"
color_r=".6" color_g=".55" color_b=".5"
speccolor_r=".6" speccolor_g=".55" speccolor_b=".5" />
</UIPortrait>
<UIIcon name="default_icon" x=119 y=0 width=78 height=86 hidden=true img="p_m_unknown.tga" />
</UIPane>
<UIScrollBar name="SB" style="STYLE_SB_THIN"></UIScrollBar>
</UIListBox>