Wild Mages are mages trained in use of wild magic. Whenever they cast a memorized spell, there is 5% chance (casting Nahal's Reckless Dweomer pushes the chance to 100%) of a Wild Surge, which can have beneficial or disastrous side effects. Wild Mages also have a -5 to +5 adjust range to their levels every time they cast a spell, capped at 20.
Takže ano, 5%, dweomery 100%.
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Roll Message Effect
1 Wild color changes Repulsion Field centered on caster
2 Wild color changes Wild color changes on caster
3 Squirrels... Everywhere squirrels! 8 Squirrels summoned around the caster for 2 turns
4 I'm so itchy! Caster becomes itchy (+2 penalty to speed and spellcasting speed for 1 turn)
5 It's so bright! The caster glows
6 Area effect Fireball centered on caster
7 Sex change Caster's sex is reversed for 10 minutes
8 Color change Caster's color changes for 1 turn
9 Explosion? Everyone in the area faces a different direction
10 Explosion? Explosion centered on caster
11 Entangled Target is Entangled for 1 turn
12 Slowed Slow spell centered on target, victims get no save; lasts for 1 turn
13 Polymorphed Target polymorphed into Spirit Wolf for 70 seconds
14 Held Caster held for 70 seconds, no save
15 Hastened Caster Hasted for 1 turn
16 Polymorphed Caster polymorphed into a squirrel permanently
17 Gold Destroyed! 80% of party gold is destroyed
18 Weakened Target weakened for 1 turn (-6 Strength)
19 Burst Sunfire spell centered on caster, cast at their level
20 Legs... so... heavy. Target's movement rate lowered by 4 for 1 turn
21 Caster also targeted Fireball centered on caster
22 Held Caster affected by Hold Person for 1 turn, save vs. spell negates
23 Fear Symbol, Fear spell centered on target
24 Roll twice more Roll twice more; both effects apply
25 Area explored Entire area is explored
26 Globe of Invulnerability Minor Globe of Invulnerability spell cast on target
27 Silence Silence, 15' Radius spell centered on caster, cast at their level
28 Dizzy Caster is dizzy (+4 THAC0 penalty and 100% spellcasting failure for 1 turn)
29 Invisible Target becomes Invisible for 24 hours or until broken
30 Pretty sparkles Pretty sparkles! No other effect
31 Caster becomes target Caster becomes the spell's target
32 Invisible Caster becomes Invisible for 24 hours or until broken
33 Colors! Color Spray spell shoots away from the caster
34 I've always said that bird magic is the most difficult. non-selectable birds are summoned
35 Shouldn't this spell do something? Fireball centered on caster that does no damage
36 Gems! Caster receives 5 gems (Aquamarine, Garnet, Horn Coral, Pearl, Sphene)
37 Berries in my pocket. Combat music starts
38 Berries in my pocket. Goodberries created on caster as per the spell
39 Projectile changed Spell's projectile is changed to a Fireball; spell goes off normally
40 What's this in my pocket? Items in area of effect have their charges drained
41 What's this in my pocket? Random treasure created on the caster
42 Combat ready! Caster is combat ready for 1 turn (-2 THAC0 bonus and +2 damage)
43 Combat ready! Teleport Field centered on caster
44 *hiccup*... *hic*... Teleport Field centered on target
45 *hiccup*... *hic*... Everyone in area of effect of the target gets hiccups for 1 turn
46 Roll twice more All doors opened in the area of effect
47 Polymorphed Caster polymorphed into Spirit Wolf for 70 seconds
48 Oops, wrong target. Spell's target is randomly changed
49 I feel refreshed. Spell fizzles but caster recuperates as if they rested
50 Monsters summoned Monster Summoning II cast at the target
51 Is that snow? If outdoors, it starts snowing. If indoors, roll twice more, use both effects
52 What's with the noise? Target must save or be stunned
53 Double Hit Points Target's maximum HP is doubled
54 Oops, a gate... Is that a pit fiend?!Gates in a Nabassu to kill those not Protected From Evil
55 What's with the noise? Spell goes off normally but with a noise
56 Duration halved Spell goes off normally but the duration is halved (if not instant)
57 Swirly things Spell fizzles
58 Projectile speed halved Spell's projectile speed is halved
59 Weapons glow All weapons in the area glow
60 No Save No saving throw allowed against the spell's effect
61 Held Target is held for 70 seconds, no save
62 Detect magic Detect Magic cast at the target in a Fireball-sized area of effect
63 Roll 4 more times! Roll 4 more times and use all the effects
64 Slowed Slow spell cast at targets at caster's level
65 Oops, wrong spell. different random spell of the same level is cast instead
66 Lightning bolt. Lightning Bolt spell cast at the target at caster's level (capped at 20)
67 Strengthened Target strengthened for 70 seconds (+6 Strength)
68 Heal Heal spell cast on the target
69 Entangle Target is Entangled for 1 turn, no save
70 Weakened Caster weakened for 1 turn (-6 Strength)
71 Fireball Fireball spell centered on the target, cast at the caster's level
72 Turned to Stone Flesh to Stone spell cast on the target, save vs. spell negates
73 Spell cast and I feel refreshed. caster recuperates as if they rested
74 Heal Caster affected by a Heal spell
75 Dizzy Target becomes dizzy for 1 turn
76 Burst Sunfire spell centered on target, caster is unaffected
77 Held Target affected by Hold Person for 1 turn
78 Blinded Target Blinded for 2 hours, save vs. spell negates
79 Charmed Target is Charmed for 5 minutes, save vs. spell negates
80 Gems! 5 gems created on target (Aquamarine, Garnet, Horn Coral, Pearl, Sphene)
81 My legs! What have you done? Target's movement rate is doubled
82 What's in my pack? Random treasure created on the target
83 Silence Target polymorphed into a squirrel
84 Silence Silence, 15' Radius spell centered on target
85 Sex change Target's gender is reversed
86 Explosion? Fake fireball centered on target (harmless)
87 Stinking cloud Stinking Cloud spell centered on target
88 COW! Cow falls from the sky for 3d10+3 crushing damage. Single target, with a small chance to affect all creatures within an immense radius. Note: Walls break the spread of an AoE attack.
89 Dizzy Target becomes dizzy (+4 THAC0 penalty and 100% spellcasting failure for 1 turn)
90 Area effect Spell's area of effect becomes 60 foot radius. Single-target spells give their effects to all within a 60 foot radius.
91 Itchy Target becomes itchy (+2 penalty to speed factor and spellcasting speed for 1 turn)
92 Hit Points doubled Caster's maximum HP is doubled
93 Held Target affected by Hold Person for 1 turn (save vs. spell negates; does not affect non-humanoids)
94 Hastened Target Hasted for 1 turn
95 My gold! 80% of gold on the target is destroyed
96 Spell cast twice Spell cast twice
97 Spell cast, +4 save Spell cast normally; victims make saving throws against it at a -4 penalty
98 Color change Target's color changes permanently
99 Spell cast at double level Spell cast at double level of the caster (most spells scale up to level 20, some less, like Fireball, few are uncapped, like Dispel)
100 Spell cast normally Spell cast normally
9B What was that? Over there!