<?xml version="1.0" encoding="UTF-8" ?>
<NpcConversationStaticData rootDialogID="1" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
	<dialog id="1" randomText="false" fakeNpcID="0">
		<text locaKey="DIALOG_TEXT_GEISLI_2" >					<!-- >Awrite! I am Geisli. What can I do for you? -->
			<condition xsi:type="HirelingNotHiredCondition" npcID="167" failState="HIDDEN" />
		</text>
		<text locaKey="DIALOG_TEXT_GEISLI_HIRED" />
		
		<entry>
			<text locaKey="DIALOG_OPTION_GEISLI_1" />				<!-- Gossip: Glassblower -->
			<condition xsi:type="HirelingNotHiredCondition" npcID="167" failState="HIDDEN" />
			<function xsi:type="GoToFunction" dialogID="2"/>
		</entry>

		<entry>
			<text locaKey="DIALOG_OPTION_GEISLI_3" />				<!--Quest: Pathfinder Promotion -->
			<condition xsi:type="HirelingNotHiredCondition" npcID="167" failState="HIDDEN" />
			<condition xsi:type="QuestActiveCondition" questID="68" failState="HIDDEN" />
			<function xsi:type="SolveQuestFunction" questID="68" dialogID="3"/>
		</entry>
	</dialog>
	
	<dialog id="2" randomText="false" fakeNpcID="0">
		<text locaKey="DIALOG_TEXT_GEISLI_4" />		<!-- I'm a glassblower by trade. We Dwarves are renowned all over Ashan for our mastery -->
	</dialog>

	<dialog id="3" randomText="false" fakeNpcID="0" hideBackButton="true" >
		<text locaKey="DIALOG_TEXT_GEISLI_5" />		<!-- Och, so you are going to take me to Seahaven? Thank you! Shall we go now?  -->
		<entry>
			<text locaKey="DIALOG_OPTION_YES" />				<!-- Yes -->
			<function xsi:type="GoToFunction" dialogID="4"/>
		</entry>

		<entry>
			<text locaKey="DIALOG_OPTION_GEISLI_2" />				<!-- Not yet. -->
			<function xsi:type="GoToFunction" dialogID="5"/>
		</entry>
	</dialog>

	<dialog id="4" randomText="false" fakeNpcID="0" >
		<text locaKey="DIALOG_TEXT_GEISLI_6" />		<!-- Wonderful! I'll try to make myself useful. I'm a decent cook - as long as it's mutton and potatoes... -->
		<feature type="HIRE" npcID="167" dialogID="-1" optionKey="DIALOG_OPTION_CONTINUE"/>
	</dialog>

	<dialog id="5" randomText="false" fakeNpcID="0">
		<text locaKey="DIALOG_TEXT_GEISLI_3" />		<!--I'll be waiting here then. Tell me when you're ready! -->
	</dialog>
	
<!-- to be triggered when Geisli is brought to seahaven -->	
	<dialog id="10" randomText="false" fakeNpcID="0" hideBackButton="true" hideNpcsAndCloseButton="true">
		<text locaKey="DIALOG_TEXT_GEISLI_1" />		<!--Seahaven at last! You have my thanks, Raiders -->
		<entry>
			<text locaKey="DIALOG_OPTION_CONTINUE" />				<!-- Yes -->
			<function xsi:type="HirelingFunction" conditionTarget="FIRE" npcID="167" dialogID="-1" failState="HIDDEN" />
		</entry>
	</dialog>

</NpcConversationStaticData>	